Fewer empires = fewer calculations. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. 5GHz processor, eight gigs of RAM. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. You’ll see a huge improvement. My game lags to single digit fps and has multiple second input lag when selecting large fleets. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. 2. The problem is fairly regular for me in the late game. ago. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. LostThyme •. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. . When i restarted my PC and loaded a save speed went back to fast again. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. Subscribe. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. You can also set tech cost to 0. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. There is the "ScanLine Sync" option to play with. Stellaris is going to lag no matter what your hardware is. Best. . , and factions the galaxy got the better performance gets. The biggest remaining late game Performance killer is caused by free jobs. NFL. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. Lag is caused mostly by pops and pops calculations. It only affects how much RAM the game can adress. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. 3 the late game lag is hideous. Beyond that a faster processor is really all you can do. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. Report. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. It's recently been discovered that it's the available jobs that cause slowness. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. Turning down galaxy size helps a ton with performance. Like, they knew that pops caused late game lag before they did this new. •. I already had the standard Stellaris late-game lag, but under 2. For quire a few reasons: 1. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Lag in 1550+ could be caused by other game bugs(e. SPOILER: 3. 7 (b1a8) and 2. Yeah, it does. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. been sat on the game for 3 days straight and it's gone 30 years. Problem iwth that is, by the end game, species because absolutely unmenagable. 3 beta patch but it doesn't seem to play any better than the 2. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. Limit the FPS to obtain the "no-tearing" effect without the lag. PDX, please, commit to some form of fix for late-game lag. But Late game it could be up to 5 or even 10 tims longer. 3 versions and 2. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. No one's CPU is. The first time I faced annoying lag was as I described above and it was when interacting with the UI. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. As long as you play on normal mode mid into late game. The game doesn't look too bad even on low, honestly. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. 5. So to prevent deceleration we need to reduce CPU load. 0 coins. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. In my test game, while in a system with a stack of all fleets, FPS goes from 9. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. I already had the standard Stellaris late-game lag, but under 2. 5GHz processor, eight gigs of RAM. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. The answer is simply none. Game Version: 3. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. I got a i5 6600k ~ 4,4Ghz + 980ti. 3. 35 or 0. 3. There are some mods that help with the lag, but those mess up the already messed up AI. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. First: It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. As the other poster said, I'd still suggest Gigastructures. Having a dozen of such fleets also makes fleet manager borderline unusable. Being a beta there are some issues, but performance is WAY better than anything between 2. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. Advertisement Coins. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. . Late game performance tips that work. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. IMO the game is pretty much unplayable past 100 years at the moment. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. Limit the FPS to obtain the "no-tearing" effect without the lag. e. No slowdowns or lag so far. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). 7 update, but when I loaded a late-game 2. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. Eventually late game lag will cause the game to crash and these crashes will become more and more frequent as the save progresses. One month in 30s also isn't a bad speed. 0 coins. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. 0. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. Let’s address the elephant in the room before moving on with the ranking. The answer is quantity of habitable worlds. Repeatables being dull is the symptom, not the cause. Hopefully Paradox will require all mods to be distributed zipped at some point. ♥♥♥♥. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. I want to paint the map with my spawn! My seed! Well, good news! I have. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. hasn't changed at all. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. OddballAdvent • 7 min. No matter your system. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. Even on 2. What causes this and how can i fix it? Vote. My game lags to single digit fps and has multiple second input lag when selecting large fleets. Was pretty slow and frustrating. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The freezes get longer until every freeze there the program doesnt even respond in time for. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. /topic I have a decent PC, a 3. What you want is. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Go to Stellaris r/Stellaris • by GlompSpark. i know that, i was just saying that that was the only change on my system between earlier 2. It's a nearly decade old game running on a nearly 2 decade old engine. So after the Utopia/1. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. Some of the causes of fleet selection lag, and how to deal with them. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Meaning your sweet 8 core processor works 8. I wish I could go larger, but the creeping slowness is awful. Small map size is better. Mar 30, 2020. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. 5 seconds for the loop executions, then it'll run smooth for another . (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. After I unpause, the game lags, then my screen flashes back. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. 5. ) Hyperlanes should be at the absolute minimum 3. That may just be a failure of my recall, and i hope someone else will have a good answer for you. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. Watch on. 909 1. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. however the start was always decently smooth. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. This last game was played in the 2. Definitely better than pre 2. which is definitely a contributing issue to performance slowdowns in those games. Good shield and armor. aka dont touch the mice. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. Growth Required Scaling – . I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. But Stellaris apparently uses an updated version of the. ♥♥♥♥. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. Stellaris Real-time strategy Strategy video game Gaming. Stellaris 50348 Bug Reports 30675 Suggestions. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. Stellaris. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. I already. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. it happens even if i dont do anything. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. While you could reduce the amount of pops that causes issues with jobs. SPOILER: 3. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. My 'good PC' can't handle the late game anymore. it will still lag, but not quite so bad. Seems to get truly bad after about. CryptoEnd game lag is still sorta there, seems better but still exists. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. literally. The game actually calls it that specifically. 3. 5 seconds, then lag for . The problem, as I see it, is that one processor out. For quire a few reasons: 1. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. 9. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. 1. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. Late game lag. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. At least it isn't my system. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). 5 seconds. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. 2 - 2. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. 5 seconds. These are also important for improving late game performance by slowing pop growth. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. The limitation is the game engine. ) but get over yourself PDX. Stellaris is pretty speedy in late game with no mods. I prefer 2. My friend's 13900k isn't really any faster either. That being said, I can't help much. iii. Simply disabling ship rendering completely is a quick way to eliminate all this lag. Set habitable planets to the lowest. 2 performance does not increase after the crisis hits. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. 4, to address the performance issue that appeared for many of you with Tuesday's 3. I use a i7-6700 @ 4. The game is basically done, crisis handled, wars over, winning by 20k victory points. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. So to reduce lag in existing games: Purge empires. $20 says it won't fix the late-game lag. 5 update I get crazy stuttering. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. It'll run fine for . 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. Obviously xeno-compatibility would also compound on top of this. Any Portrait Mod. otherwise, no. Causing a constant slowdown instead of a spike lagg. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. McFishTheFish • 2 mo. Report. Population is what causes game lag with how many calculations that run around them. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. Beyond that a faster processor is really all you can do. You can also do the following: 1. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. Set habitable planets to the lowest. There have been reports of lag due to sector composition. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. 3 UI scaling and i can't use mods in ironman mode. KaranSjett • 2 mo. Reply. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. ago. (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. Apparently late game lag isn’t caused by lots of pops, it’s caused by. After I disbanded all my science ships, the lag was almost. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. So I'm about to try a smaller, 600 star galaxy, with less. You can tie the FPS to the refresh rate but double it or half it. I have lag, but really no worse than other games like this like Distant Worlds. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. But late game lag gets to be terrible, and my system is no slacker. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. Very easy to validate on your PC. The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. . If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. The early game is fine. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Warp or hyperdrive only seems to reduce late game lag for me. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Description. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. Stellaris is Stuttering. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. Less pops means less of that as well, which is what EDAI provides some of for late-game. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. #3. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. Late game stellaris is a chaotic place, full of lag. Stellaris uses only one core and isn't multi-level enabled. If you have struggled through the pain, you will know this all to well. So my game freezes late game (2400+) . I haven't encountered any crashes with vanilla large late-stage game. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. 2. Pathfinding of ships costs a lot of performance though, even if they aren't. 4 game version? Yep, been dealing with this as well (modded to elaborate). Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. I know the pop numbers sim from civs causes the hella lag. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. Presapients Events (at least the vial box). The file started at 2356. Mods really can cause alot of lag. The calculation uses multiplication whenever it's possible. I heard a major cause of late game lag is all the different species. 2x Habitables, gateways, worm holes and regular hyperlanes density is a recipe for easy lag and crashes. 2. However, I think It's NOT the slowed growth per se. More pops = more lag. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. Close all of the menu tabs if you aren’t actively using them. Subscribe. Stuttering. So POP count keeps going up and up. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. I players and upgraded their fleets for them and it made the lag vanish. It's that the entire economy is broken atm. Forget late-game tech, what Stellaris needs is late-game story pack content. Its about pops (not just yours, all the pops in the galaxy). 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. 45. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Late game lag. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. In Stellaris I only play on max size medium maps. 2. Open task manager and change the CPU view to logical processors. Bigger than medium is for supercomputers. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. Summary: 2. There is no reason to play this game otherwise. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. 2. Since Master of Orion, I've been an advocate of playing on smaller maps. also hive minds don't effect the piracy calculation since they don't generate any. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. I just thought the Xbox series x would be able to take on a lot more. This should be standard in any player, sorry Gamer™ toolbox. I already had the standard Stellaris late-game lag, but under 2. Obviously xeno-compatibility would also compound on top of this. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. Stellaris isn't optimized for multicore. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. 4 to see if it's fixed for me or not. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. For the DLC's, Stellaris is EXTREMELY bare bones without a good. The answer is simply none. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. 1 AngrySayian • 1 yr. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. So I removed almost every species trait from the game. it will still lag, but not quite so bad. ) but get over yourself PDX. Before I upgraded my hardware, I benchmarked Stellaris with my save file. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. 4, to address the performance issue that appeared for many of you with Tuesday's 3. Tried every console command there is. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks".